Agile UX

Course overview

Using AI as a tool for research and design

In this UX-focused training, you will learn the entire process of creating useful services and functions with a great user experience from an agile approach!

– To go from “Good enough” to “Great”. From feasibility studies, via overall design to practical usability evaluations. Gain knowledge of the entire process, from feasibility studies, through overall design to practical usability evaluations. Learn how AI helps us streamline the analysis work in user research, supports us to brainstorm prototype development, plugins for tools like Figma, and more.

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Course Objective

The aim is to give you the tools to develop systems, web services or apps with high perceived quality.

Target Group

The training is aimed at those who are going to develop, order or set requirements for interfaces, services or functions with high UX. You can e.g. be a systems engineer, web/app developer, designer, programmer, project manager, Scrum Master or requirements specifier.

Prerequisites

The education requires at least basic experience of IT development or requirements specification. The course is suitable for developers, designers, requirements and project managers. No prior knowledge of agile methods such as Scrum, LeanUX or Kanban is necessary, although it can be an advantage, as they will be briefly introduced in the course, if needed.

Certification

This course does not have any associated certification. Each participant who completes the course receives a course certificate.

Trainer

This course is delivered in collaboration with one of Informator’s partners.

More about the course

Course description

By continuously alternating practice and theory, you learn the process of developing functions or content with the right user experience based on the user’s needs and situation. The theory section of the programme is mixed with discussions, experiences and many practical exercises. The education is process-oriented and consists of at least 40–50% practical work with group work and discussions.

You will learn how to work effectively with usability and UX before, during and after a development project using agile and user-centered methods.

In the practical part of the course, you will develop a prototype for a web-based service – from target group analysis to an evaluation of the first prototype and learn the development process itself.

Practical work

The practical group work runs like a red thread throughout the education. Based on a company’s needs and target group analysis, we put into practice what we have gone through in each section. Personas and scenarios are created, requirements are formulated and prototypes are developed, which we finally evaluate in a test situation.

1. introduction

  • The purpose of the introduction is to give an overview of what this course is about in terms of UX, usability and user-centered agile design.

2. Usability, UX, and User-Centered Development (UCD)

  • Why should you work user-centric and what does it mean? How do you develop user-centered as a client, requirement maker, developer, Product Owners and Scrum Masters and others, and what you need to know for successful projects.
  • Who is the UXer? The professional role, knowledge and its place in the team are reviewed.

3. Agile user-centered design (Agile UX)

  • Today, more and more Agile methods, Scrum and Lean are used as process methods in development. How do usability and agile development meet, what does Agile UX and Lean UX mean in practice?

4. Target groups and target group analysis

  • The target group analysis is the foundation of the UX work, how to gain knowledge about the target groups, i.e. the people who are intended to use the service, app or product. Those for whom you want to create value and benefit. Analytics often generate a lot of data, and the course covers examples of tools for working with these datasets, including the AI-based tools that have emerged recently.
  • The section also includes how to use audience analysis to develop personas, user stories and scenarios.

5. Specification of requirements

  • Just like when working with agile requirements management, the field of usability has worked with iterative requirements development for many years. How do you work with requirements in both traditional and Agile UX?

6. Design

  • What exactly is design? Graphic design, information design and interaction design are discussed and how to better understand how users interact with products and services.

7. Prototypes

  • What are prototypes, what are wireframes? How to use them in user-centered design? We also go through their various advantages and limitations.
  • There are many different tools for prototyping. Some are discussed in the course such as Figma, Balsamiq and AI support for this part of the development process.

8. Conducting usability evaluations

  • Evaluating with test subjects is the very heart of working user-centered. The course goes through various practical methods and tools for collecting data and knowledge about the use of the prototypes developed by the groups.

9. Conclusion

  • Reflections on what participants have learned during these days and what they can take away.

Course overview

3 days

Basic

Can’t find a (suitable) date, but are interested in the course? Send in an expression of interest and we will do what we can to get an opportunity that suits.

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Allmänna Villkor.

Company-adapted course

The course can be adapted from several perspectives:
  • Content and focus area
  • Scope of application
  • Structure

In collaboration with the course leader, we make sure that the course meets your wishes

Send an expression of interest for the training

Send an expression of interest for the training